Kieran Storm and Tristan Sky's journey through the spiral. See how far they've already come, and how much farther they will go.
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Showing posts with label Myth. Show all posts
Showing posts with label Myth. Show all posts

9.28.2010

Princess Madison and the Ravens

Been mainly sticking to questing on the Myth Twins, and they finally made it to the Ravens in Grizzleheim. Only took three days of nothing but more questing in GH. And guess just how many levels they upped the entire time?? They went from level 45 to dundundunnnnnnnn...45. Yep. All that questing, added up to nothing.

That is the ONLY thing I hate about GH. But, I can't complain too much, since KI specifically said that they made GH as a side world anyway, just something to do when you don't feel like doing what you have been doing. Which is the same redundant questing, if you're working on your third GM anyway. Lol.

However, I have finally managed (with Kash's help of course) to level up Ryan's faithful dragon, Princess Madison, the friendly dragon to ancient. First pet EVER for me to level up past adult. Most likely she will be my first ever Epic pet. She is awesome. I love her. I seriously doubt I will even use her Orthus (when she gets it) unless it produces as good stats as Madison.

Here, is her pic. Click on the picture to make it bigger. :)



Well, I'm off to play some more in Dragonspyre. Trying to get the twins to level 48, and then to GM before Celestia arrives!

9.10.2010

The Myth Twins make it to Mooshu

First, The Myth Twins, Ryan and Reed, recieved their final minion spell, annnd we leveled them up to 40. Their clothes, are hideous. So, of course, more farming to be done. But, they are both half way there to getting their Myth HOUSES! Woot. I can't wait.



Also, while farming on them, both Ryan and Reed managed to snag a piece of the rainbow. So to speak, they at least managed to snag the piece that makes the gold appear at the end. Their Myth Leprechauns! I have a lot of dreaded farming ahead, as I'm still trying to get my death leprechaun from Dean Vladmir Darkflame in the Labrynth.



Soo mad when Kash got that randomly in there one time while actually questing. I plan on giving the death leprechaun to Ryan when I get it, since her second school is death. We also need to farm for the plain ol' leprechaun, just for me to have, and for Reed to wear, since his second school is life. We thought that would be a cool thing for the two to wear.


(This is Ryan's old look..I don't dare share her new one.)

8.18.2010

Lost Sigils and Slower Game Play

So I'm running around in Marleybone, on mine and Kash's Myth characters, and I can't help but notice that there is in many places, missing sigil animation. To show you what I mean by sigil animation, I took a snap shot.



This is how a sigil looks when you've had a quest to go inside. It has that blue aura, and once you're finished in side, the blue remains. Signifying that you can actually get in side the place. However, I've been seeing more and more, sigils missing the blue aura, despite I've had quests to go inside, and even have gone in side.



Now, I know they were there before the update last week, that had the game down for 8+ hours, but since then..nothing. Wonder what's up. Are they changing the way sigils look, or is this an error? Hmm. Well, I guess only time will tell.

Also, I thought KI was supposed to be making the game faster, and better for everyone playing? I'm really rushing through Marleybone right now on these Conjurers because this seems by far the hardest place to play due to game lag. Now, Kash and I share a computer, which makes things already slow for playing, but, it was manageable to an extent before all these updates.

Now, I get if I'm lucky, a few quests in every 4 hours or more. It's that bad. I'm constantly being lagged any time any other players come near me, to the point it makes my screen go black and stay black for a minute or longer. By the time it does come back, more often than not, I'm stuck in a battle.

We have two other characters that need to get through Marleybone and we are really dreading the time it's going to take. Wish us luck.

8.17.2010

Level 28 Myth Quest

So far, all the level 28 quests have been fairly easy to do, and if they weren't, I've been able to have a friend port to help. Until now. Playing on our Myth characters, I at least expected for us to be able to run them in together and there for...help each other out. No such luck. Heck, I didn't even beat the boss until Ryan was level 30. Reed was level 31 before we were able to defeat the boss. Why is it that the boss and his minion are myth for this quest, yet all they cast is Fire, Ice and Death? And with the available decks out at this level, if my deck didn't lay out JUST right, I was screwed.

And I was screwed. I think I spent over 20 hours fighting them in total. I had to have my minion in, and if it didn't show up with in the first few deck layouts, I was pretty much, again...screwed. My prisms refused to show up, so I was stuck hitting myth on myth, or using my death and ice. If it wasn't for my vampire and ghoul, I would still be trying to beat them. Kash has an advantage over me with Reed, since he has life as a second, and is able to heal. But the mere fact that vampire and ghoul both hit and heal is what made the difference for this battle.

Having played all the other schools up to this point, minus life, which, if I remember correctly, is against Nine Lives, because another friend had a hard time with this, I've never encountered a harder battle. It kind of makes me worry about battles to come. Maybe Myth was the wrong way to go? Oh well, I can't help but like the spells, even if they don't dish out the greatest and highest hits. Definitely a big difference for me from having a GM Storm and Ice.

Oh, and, all for a stupid STUN card?! Ha. :D

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