I don’t really have anything special for our 100th blog post. I only have random screenies of random battles on random characters. That, and a few screenies of Calamity, my ice alt, making master artisan and getting up to level 48 and getting the spell and pet. I won’t bore you all with a lot of chit chat, and will mainly just throw some pictures out there for you all. But, I will give you all a little update about what we have all been doing these past few days.
Showing posts with label Test Realm. Show all posts
Showing posts with label Test Realm. Show all posts
5.07.2011
100th post.
Labels:
Drops,
jumping glitch,
Malistaire,
Nightshade,
Test Realm,
water pump,
Wintertusk,
Wizard City
4.29.2011
Alright, now for the actual post:
First off I want to say that I am sorry for all those that are suffering due to the storms devastation. We were lucky here but only barely, and for this I am very thankful.
Second I want to say I am thankful for #Twizards out there, because you all rock, and make this community awesome. I am sorry that some of you are being used as a way to make someone elses blog look good. I just hope that they stop, and if they ever copy anything from myself or Z, or even Grace, you can bet I will be pressing that button at the top of their blog that says "report abuse" and follow the prompt all the way to copyright violation. It's pretty sad they are doing this because they are "too lazy" their words, not mine, to post their own work.
Thirdly, I will talk about Wintertusk. Am definitely loving the world, the land and the story line. However, playing on TR only makes me sad, because I have two items on TR that I would love to have in LR but can't afford to have. That is the life amulet, for Kieran, and the lifeforce blade, for Kieran as well. I also bought some mega snacks to see possible talents my Spineyfish will manifest. Oh how I wish! It's going to take me forever to get him to Epic LOL. I probably wont get it done until well after my subscription to Wizard101 has expired, eek. That is for sure. Not to mention, I don't want to get bored of the world before I get to play it on Live.
Labels:
Celestia,
Drops,
Other Bloggers,
Pets,
Test Realm,
Wintertusk,
Wizard101
4.26.2011
Troubles with the Test Realm.
It would seem that X and myself have had the most horrible time with the test realm. We had been on and off all day due to storms and no internet access because of that and when we do finally get on which was well after 8pm we find out that the test realm is up and running with the new content of Wintertusk and all the other exciting add ons that i'm sure all you bloggers have already written about.
When we finally got home and could access the internet we started to patch the test realm and it took me forever. Longer than it did for X but thats typical for me. >.< Once in I couldn't move anywhere and neither could he. We had to redownload every thing once again. Not just the new content. So, while trying to do all the downloading, we leveled up a pet with mega snacks and loaded our main houses. Still wasn't done and it really didn't seem like it was ever going to get done since it looked as if it wasn't going anywhere.
When we finally got home and could access the internet we started to patch the test realm and it took me forever. Longer than it did for X but thats typical for me. >.< Once in I couldn't move anywhere and neither could he. We had to redownload every thing once again. Not just the new content. So, while trying to do all the downloading, we leveled up a pet with mega snacks and loaded our main houses. Still wasn't done and it really didn't seem like it was ever going to get done since it looked as if it wasn't going anywhere.
10.22.2010
My thoughts on the change of Wild Bolt on Test
Personally, I think it should have been left alone. I agree, bolt was a problem in PVP, not denying that. However, I've been very strong minded when it comes to the point of, PVP and PVE should be separated. I don't PVP, nor would I ever want to. Especially not on my storm wizard. I've read enough of the crap that people say about Storm Wizards, and I'd rather just stay away.
I never used bolt, actually thought it was stupid. UNTIL, I reached some bosses in the latter part of DS/GH that I was forced to solo against, and I thought, hm, lets throw in a couple of these, just in case I need them.
Boy did they come in handy. They saved my life many times.
They've even saved my wizards life, as well as others when we were struggling to stay afloat. Yes, maybe we could have died, and then tried again, and kept tweaking our strategy to get it right.
HOWEVER, that wouldn't have been so possible for me. And it's not possible for a lot of people. Not every one has all day, every day, to be on practicing strategy. Not saying you do, not even saying every one does. Just saying, I don't have that time.
I have a total of two in game friends. That's it. Why? Well, because I have yet to find anyone willing to actually stray from their in game clique, to give someone outside a chance.
Unfortunate, but true. Why? No clue. Myself, as well as Kash have gone out of our ways to try and meet people, only to be ignored. So, we just ignore people back.
And no, this is still on topic. Because it's usually just my wizard, and Kash's wizard (if we're lucky, my sisters GM Theurgist when she has time to get online and play Wiz). As such, we don't always have easy battles against mobs and bosses.
Especially in Celestia. Countless times we have died, over and over. And many times we would have died had I not used a bolt, k/o'ing the remaining mob/boss before we had enough pips to heal with, as well as attack at the same time. 2 pips for 1000 damage, at 10% accuracy +15% from Grand Gear is worth the risk of losing pips (usually one power pip, rarely use it when it is two white pips, would rather heal if I could) as long as it will significantly do damage to the boss/mob before it does damage to us (myself more in particular).
I rarely use WB initially in the battle, only as a last resort, when it becomes obvious that it's do or die. Now, with the changes, it's not even worth it. I'd rather just die. And more than likely, I will be dying a lot more now. What good is hitting 1, 10, or even 100 when the boss/mob that is killing me, has 150+ health and one more hit from them on their next turn, even a hit that comes from a 3 pip spell could kill me?
At least with the former version of WB, if all I had was a powerpip, with wildbolt in my deck, I could use the WB, in hopes it hit. If it didn't hit, big deal, I can heal the next turn, as long as I survived whatever attack they threw my way. Now, with 85% chance of success, but 75% chance of it hitting 100 or below, what good is it to me when I am dying the next hit? Zero. None.
I really don't know what KI was thinking, but I'm really starting to get upset with all this PVP bickering. I agreed with the stun shields put up. I agreed with WB being unable to treasured. I feel/felt bad for those being made victim to immature bolters that had nothing better to throw than bolt first round. And every round after that. But, I personally think this is wrong. And I am going to stick to this opinion. It is, after all, mine.
I am staying off the boards with my opinion, because it really doesn't matter. I've seen people making the same points I've made in this here blog, only to be attacked by others who disagree. I am not asking for a debate. Nor will I participate in one. There are more things in life worth debating than a spell, in a game.
The game will definitely be more challenging, which is what a lot of people wanted. I dare all those people wanting a challenge to make a storm wizard, and try soloing through out the spiral, or just one friend to help, who can't heal minus the basic. Because that's how it's been for myself and Kash for the majority of the time. It took us months to finish Briskbreeze, because we couldn't find anyone willing to run it with us.
That is pretty much how it's going to be with Celestia most likely. But, I look forward to it never the less.
Happy Wizarding.
Addendum: The least they could have done was make the lowest card hit 250, being as our 2 pip spell hits roughly that at it's lowest. If they don't change it, then it's really not fair. Seeing as though Judgment can hit 200 with just two pips, and we're supposed to be the most powerful school hit wise.
I never used bolt, actually thought it was stupid. UNTIL, I reached some bosses in the latter part of DS/GH that I was forced to solo against, and I thought, hm, lets throw in a couple of these, just in case I need them.
Boy did they come in handy. They saved my life many times.
They've even saved my wizards life, as well as others when we were struggling to stay afloat. Yes, maybe we could have died, and then tried again, and kept tweaking our strategy to get it right.
HOWEVER, that wouldn't have been so possible for me. And it's not possible for a lot of people. Not every one has all day, every day, to be on practicing strategy. Not saying you do, not even saying every one does. Just saying, I don't have that time.
I have a total of two in game friends. That's it. Why? Well, because I have yet to find anyone willing to actually stray from their in game clique, to give someone outside a chance.
Unfortunate, but true. Why? No clue. Myself, as well as Kash have gone out of our ways to try and meet people, only to be ignored. So, we just ignore people back.
And no, this is still on topic. Because it's usually just my wizard, and Kash's wizard (if we're lucky, my sisters GM Theurgist when she has time to get online and play Wiz). As such, we don't always have easy battles against mobs and bosses.
Especially in Celestia. Countless times we have died, over and over. And many times we would have died had I not used a bolt, k/o'ing the remaining mob/boss before we had enough pips to heal with, as well as attack at the same time. 2 pips for 1000 damage, at 10% accuracy +15% from Grand Gear is worth the risk of losing pips (usually one power pip, rarely use it when it is two white pips, would rather heal if I could) as long as it will significantly do damage to the boss/mob before it does damage to us (myself more in particular).
I rarely use WB initially in the battle, only as a last resort, when it becomes obvious that it's do or die. Now, with the changes, it's not even worth it. I'd rather just die. And more than likely, I will be dying a lot more now. What good is hitting 1, 10, or even 100 when the boss/mob that is killing me, has 150+ health and one more hit from them on their next turn, even a hit that comes from a 3 pip spell could kill me?
At least with the former version of WB, if all I had was a powerpip, with wildbolt in my deck, I could use the WB, in hopes it hit. If it didn't hit, big deal, I can heal the next turn, as long as I survived whatever attack they threw my way. Now, with 85% chance of success, but 75% chance of it hitting 100 or below, what good is it to me when I am dying the next hit? Zero. None.
I really don't know what KI was thinking, but I'm really starting to get upset with all this PVP bickering. I agreed with the stun shields put up. I agreed with WB being unable to treasured. I feel/felt bad for those being made victim to immature bolters that had nothing better to throw than bolt first round. And every round after that. But, I personally think this is wrong. And I am going to stick to this opinion. It is, after all, mine.
I am staying off the boards with my opinion, because it really doesn't matter. I've seen people making the same points I've made in this here blog, only to be attacked by others who disagree. I am not asking for a debate. Nor will I participate in one. There are more things in life worth debating than a spell, in a game.
The game will definitely be more challenging, which is what a lot of people wanted. I dare all those people wanting a challenge to make a storm wizard, and try soloing through out the spiral, or just one friend to help, who can't heal minus the basic. Because that's how it's been for myself and Kash for the majority of the time. It took us months to finish Briskbreeze, because we couldn't find anyone willing to run it with us.
That is pretty much how it's going to be with Celestia most likely. But, I look forward to it never the less.
Happy Wizarding.
Addendum: The least they could have done was make the lowest card hit 250, being as our 2 pip spell hits roughly that at it's lowest. If they don't change it, then it's really not fair. Seeing as though Judgment can hit 200 with just two pips, and we're supposed to be the most powerful school hit wise.
Labels:
Diviner,
Stormwarden,
Test Realm,
Wild Bolt,
Wizard101
10.11.2010
Battle Celestia!
Just felt like making a post today, about some of the battling and what not Kieran and Tristan have been undergoing. We've only played on the test realm a total of 3 hours give or take an hour, due to the fact that it severely slows our computer down with the small amount of realms available, and the massive amount of players at any given time trying to access the server.
9.27.2010
Selena. Selena. Selena.
After all the Selena Questing, on the main account and then on my and Kai's second account, I am so sick and tired of that quest. Having to do all of wizard city on the second account.. its but drove me nuts to get there. I really thought KI fixed this issue with the servers but apparently not. Either make more servers, or fix them where its not like it is for millions of people who don't own new computers, or slow connections, or, by god, both. >.< Here's pictures with the rest of my main account characters finishing the Selena quest, minus Tristan since he was in my last post. From first from last here are the names of the characters. Suri, Alura, Mason, Calamity and Reed.








Labels:
Kingsisle,
Selena Gomez,
Test Realm,
Wizard City,
Wizard101
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